![]() ![]() source: This folder contains the plugin's source code.project: This folder contains the projectdefinition.txt file and all generated project files.This folder needs to have two sub-folders: GCC 9.3.1.12, glibc 2.17, Python 3, Scon 3.1.2Ī new plugin module is created by adding a new folder to the SDK's "plugins" directory. For Xcode projects, it is also recommended to enable the legacy build system under "File/Project Settings/Section Shared Project Settings/Build System/Legacy Build System". ![]() ![]() Visual Studio Community might work too for VS projects, but is not officially supported. To build C plugins for Cinema 4D, specific IDEs and compilers are required due to the makeup of the SDK itself and the output of the Project Tool. Warning Do not change any files in the frameworks directory of an SDK, as plugins compiled against such SDK might otherwise become incompatible with Cinema 4D. The ABI versions of major releases is expressed in the Development Environments table releases which share an ABI version are ABI compatible. And plugins are never downwards compatible, e.g., a plugin compiled for release 2023.1 will not work in 2023.0 although both versions share an ABI version. ABI compatibility will usually be broken no sooner than a year since the change in an ABI version. Describes the technical requirements for building plugins with the Cinema 4D SDK.Ĭ plugins for Cinema 4D must be compiled against its SDK which is shipped with each installation of Cinema 4D and located directly in the root directory of a Cinema 4D installation, e.g., C:\Program Files\Maxon Cinema 4D 2023\sdk.zip.Įach SDK has an Application Binary Interface (ABI) version expressed in the define MAXON_API_ABI_VERSION and plugins will only be upwards compatible with Cinema 4D releases which they share an ABI version with. ![]()
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